Post by DragonDeadMe on Jan 9, 2010 0:23:36 GMT -8
Here's my little skill guide for the psychic class. Here I will give my opinion on which skills are worth levelling and which are practically useless (not counting in demon/sage versions, as these are unknown as of now.). Most of these advices are based on my impression of these skills, my psychic isn't that high level yet so I haven't used or seen most of these skills myself. I didn't include some skills simply because I don't have enough information about them.
Index:
1.Attack skills
2.Buff skills
3.Debuff skills
4.Misc. skills
With each skill I put my own advice of how you should level this skill, but to make it a bit easier to see I also put stars next to the skill names:
no star = don't get it at all
▲ = only get level 1 for the purpose of moving on in the skill tree
★= only get level 1 of this skill because levelling it doesn't do anything.
★★ = worth levelling if you have SP to spare.
★★★= very important, always keep this up to your level
☆ = Important for duel/PK/TW purposes (can be in combination with the above)
I will update it as I get more info ofcourse
1.Attack skills
Lvl. 1:
★★★aqua impact & spirit blast
these 2 skills are the main skills used in grinding by a psychic. Spirit blast has better damage and aqua impact has (a relatively low) chance of slowing an opponent.
-Always keep these up to your level.
Lvl. 19:
▲torrent
You could compare this with ''crown of flames'' for wizards. A damage over time skill really doesn't benefit psychics much because most mobs don't last those 15 seconds during which this skill deals damage.
-Keep it at lvl.1
★★★Landslide
An important nuke right next to aqua impact & spirit blast. The knockback on this skill really works well on physical mobs, aswell as cancelling the channeling on magical mobs.
-Keep it up to your level.
Lvl. 29:
★★Aqua cannon
To be blunt, this skill is pretty bad at lower levels. It's a close range AoE with a high equipment bonus (110% a lv1). It might have it's uses in group AoE.
-Leave it at lv.1 until at least lv70.
▲Sand trap
See torrent.
Lvl. 39:
★★★Glacial shards
A great AoE due to the fact that it has a chance to immobilize enemies. It also has quite nice damage.
-Worth levelling, should take priority after you've maxed both aqua impact and spirit blast.
★★★ ☆Sandburst blast
A nice AoE with slightly better damage than glacial shards. It has a chance to reduce enemy accuracy which won't benefit you much since you want to stay as far away from mobs as possible.
It would be very useful in group AoE where a BM or barb is taking the hits. It's short casting time and high damage would probably make this an important nuke in PvP
-Same as glacial shards, or keep it up to your level if you like to PvP.
Lvl. 49:
[?]Soulburn.
-
Lvl. 59:
[?]Red tide
-
[?]Earth vector
-
2.buff skills
Lvl. 9:
★★★ ☆Black voodoo
Your main buff used in grinding. Increases your damage by 22% but also increases the damage you take by 11% (assuming your base attack and defense levels are 0). In PvE you shouldn't get hit too much so the loss of defense shouldnt be too bad.
-Keep it up to your level.
★★White voodoo
Not a very practical buff, useful if youre in a tight situation though. Reduces the damage you deal by 99% and also reduces damage you take by 66% at max level.
-It might be wise not to level this skill all the way to lv10, since your damage will be absolutely horrible. It's quite useful for soloing certain bosses if you keep it at about lv3 to 5.
★Soul of vengeance
A great buff.. for a tanker. A psychic doesn't (or at least.. shouldn't) take that many hits in grinding. Always cast this buff on the tanker in your squad.
-It's certainly worth getting, but leveling does absolutely NOTHING except increase the casting range. Keep it at lv1.
Lvl. 29:
★ ☆Soul of stunning
Aside from the fact that it's a very pretty buff, it's usefulness depends on your soulpower.
Like Soul of vengeance, leveling this skill does nothing. (it's a self buff so you dont get any extra range either..)
-Keep it at lvl. 1
Lvl. 39:
★Soul of silence
Has a low chance to cast a pretty long silence effect on the attacker. Shares a cooldown with Soul of vengeance. I'd use Soul of vengeance over this, since it doesn't rely on luck to activate.
-Levelling doesnt do anything so keep it at lv1.
Lvl. 44
★★★ ☆Empowered vigor
Great in all aspects: Cast it on the tank so clerics heal more, cast it on yourself while grinding so pots heal more (it would be rather MP-inefficient, though.), cast it on yourself in PK so your charm has a lower cooldown.
-Keep it maxed.
Lvl. 59:
☆?Tide spirit
A rather short buff and costs 2 sparks, don't know much about this one yet.
Really depends on if a double spark eruption is better than this.
★★★ ☆Psychic will
Despite the skill description this is a self-cast buff.
Purifies and immunizes you against physical damage for 5 seconds at lv1, and 8 seconds at lv10.
This would make grinding on poison mobs much easier, and it could just save you if you managed to pull aggro.
-At least get lv. 1 on this, if maxing it is worth those 3 extra seconds is up to you.
3.Debuff skills
Lvl. 34:
★★ ☆Diminished vigor
Very useful in PK, the only downside is that it shares a cooldown with empowered vigor.
So you have to choose: Reduce the healing ability of your enemy, or increase those of your own (or an ally).
-In PvE this skill is pretty useless, leave it at lv. 1
-In PvP it has it's uses, max it if you like to PK.
Lvl. 49:
★★ ☆Disturb soul
Increases channeling time by 53% at lv1, and 80% at lv10.
Say a wizard casts Gush, which has a channeling time of 1.0 seconds. After this skill it would take 1.8 seconds, pretty deadly in PvP.
Also very useful against magic bosses.
-Max it.
4.Misc. Skills
Lvl. 9:
Tide form
Utter crap. You can only use normal attack in this form.
Maybe in an underwater dungeon this skill would give you:
+10 def level from tideform
+66 def level from white voodoo
+10 def level from dominance blessing
= defense level 86
Pretty nice, but I wouldn't level it. And I'd rather fly for transportation.
-Get level 1 for the fun of it, or don't get it at all.
Lvl. 24:
★★Life bubble
An AoE version of the cleric's main heal, ''ironheart blessing''. It only has a much longer cooldown and it's range is very short.
-Worth levelling, but only if you have SP to spare.
Lvl. 29:
★★★ ☆Passives
Increase your damage.
-I'd advise to wait until the late 40's with levelling these since theyre quite costly in both money and spirit. Since earth skills deal more damage than water skills, you would get the most extra damage from levelling earthen spirit. So if you don't have enough money/spirit to upgrade both at some point, upgrade earthen spirit.
Credits to
pwi-forum.perfectworld.com/showthread.php?p=6038522
This is not complete guide yet.
Index:
1.Attack skills
2.Buff skills
3.Debuff skills
4.Misc. skills
With each skill I put my own advice of how you should level this skill, but to make it a bit easier to see I also put stars next to the skill names:
no star = don't get it at all
▲ = only get level 1 for the purpose of moving on in the skill tree
★= only get level 1 of this skill because levelling it doesn't do anything.
★★ = worth levelling if you have SP to spare.
★★★= very important, always keep this up to your level
☆ = Important for duel/PK/TW purposes (can be in combination with the above)
I will update it as I get more info ofcourse
1.Attack skills
Lvl. 1:
★★★aqua impact & spirit blast
these 2 skills are the main skills used in grinding by a psychic. Spirit blast has better damage and aqua impact has (a relatively low) chance of slowing an opponent.
-Always keep these up to your level.
Lvl. 19:
▲torrent
You could compare this with ''crown of flames'' for wizards. A damage over time skill really doesn't benefit psychics much because most mobs don't last those 15 seconds during which this skill deals damage.
-Keep it at lvl.1
★★★Landslide
An important nuke right next to aqua impact & spirit blast. The knockback on this skill really works well on physical mobs, aswell as cancelling the channeling on magical mobs.
-Keep it up to your level.
Lvl. 29:
★★Aqua cannon
To be blunt, this skill is pretty bad at lower levels. It's a close range AoE with a high equipment bonus (110% a lv1). It might have it's uses in group AoE.
-Leave it at lv.1 until at least lv70.
▲Sand trap
See torrent.
Lvl. 39:
★★★Glacial shards
A great AoE due to the fact that it has a chance to immobilize enemies. It also has quite nice damage.
-Worth levelling, should take priority after you've maxed both aqua impact and spirit blast.
★★★ ☆Sandburst blast
A nice AoE with slightly better damage than glacial shards. It has a chance to reduce enemy accuracy which won't benefit you much since you want to stay as far away from mobs as possible.
It would be very useful in group AoE where a BM or barb is taking the hits. It's short casting time and high damage would probably make this an important nuke in PvP
-Same as glacial shards, or keep it up to your level if you like to PvP.
Lvl. 49:
[?]Soulburn.
-
Lvl. 59:
[?]Red tide
-
[?]Earth vector
-
2.buff skills
Lvl. 9:
★★★ ☆Black voodoo
Your main buff used in grinding. Increases your damage by 22% but also increases the damage you take by 11% (assuming your base attack and defense levels are 0). In PvE you shouldn't get hit too much so the loss of defense shouldnt be too bad.
-Keep it up to your level.
★★White voodoo
Not a very practical buff, useful if youre in a tight situation though. Reduces the damage you deal by 99% and also reduces damage you take by 66% at max level.
-It might be wise not to level this skill all the way to lv10, since your damage will be absolutely horrible. It's quite useful for soloing certain bosses if you keep it at about lv3 to 5.
★Soul of vengeance
A great buff.. for a tanker. A psychic doesn't (or at least.. shouldn't) take that many hits in grinding. Always cast this buff on the tanker in your squad.
-It's certainly worth getting, but leveling does absolutely NOTHING except increase the casting range. Keep it at lv1.
Lvl. 29:
★ ☆Soul of stunning
Aside from the fact that it's a very pretty buff, it's usefulness depends on your soulpower.
Like Soul of vengeance, leveling this skill does nothing. (it's a self buff so you dont get any extra range either..)
-Keep it at lvl. 1
Lvl. 39:
★Soul of silence
Has a low chance to cast a pretty long silence effect on the attacker. Shares a cooldown with Soul of vengeance. I'd use Soul of vengeance over this, since it doesn't rely on luck to activate.
-Levelling doesnt do anything so keep it at lv1.
Lvl. 44
★★★ ☆Empowered vigor
Great in all aspects: Cast it on the tank so clerics heal more, cast it on yourself while grinding so pots heal more (it would be rather MP-inefficient, though.), cast it on yourself in PK so your charm has a lower cooldown.
-Keep it maxed.
Lvl. 59:
☆?Tide spirit
A rather short buff and costs 2 sparks, don't know much about this one yet.
Really depends on if a double spark eruption is better than this.
★★★ ☆Psychic will
Despite the skill description this is a self-cast buff.
Purifies and immunizes you against physical damage for 5 seconds at lv1, and 8 seconds at lv10.
This would make grinding on poison mobs much easier, and it could just save you if you managed to pull aggro.
-At least get lv. 1 on this, if maxing it is worth those 3 extra seconds is up to you.
3.Debuff skills
Lvl. 34:
★★ ☆Diminished vigor
Very useful in PK, the only downside is that it shares a cooldown with empowered vigor.
So you have to choose: Reduce the healing ability of your enemy, or increase those of your own (or an ally).
-In PvE this skill is pretty useless, leave it at lv. 1
-In PvP it has it's uses, max it if you like to PK.
Lvl. 49:
★★ ☆Disturb soul
Increases channeling time by 53% at lv1, and 80% at lv10.
Say a wizard casts Gush, which has a channeling time of 1.0 seconds. After this skill it would take 1.8 seconds, pretty deadly in PvP.
Also very useful against magic bosses.
-Max it.
4.Misc. Skills
Lvl. 9:
Tide form
Utter crap. You can only use normal attack in this form.
Maybe in an underwater dungeon this skill would give you:
+10 def level from tideform
+66 def level from white voodoo
+10 def level from dominance blessing
= defense level 86
Pretty nice, but I wouldn't level it. And I'd rather fly for transportation.
-Get level 1 for the fun of it, or don't get it at all.
Lvl. 24:
★★Life bubble
An AoE version of the cleric's main heal, ''ironheart blessing''. It only has a much longer cooldown and it's range is very short.
-Worth levelling, but only if you have SP to spare.
Lvl. 29:
★★★ ☆Passives
Increase your damage.
-I'd advise to wait until the late 40's with levelling these since theyre quite costly in both money and spirit. Since earth skills deal more damage than water skills, you would get the most extra damage from levelling earthen spirit. So if you don't have enough money/spirit to upgrade both at some point, upgrade earthen spirit.
Credits to
pwi-forum.perfectworld.com/showthread.php?p=6038522
This is not complete guide yet.