Tear's beginner guide to caster venomancers.
So as a noob, I was reading the "comprehensive venomancer guide," and it totally was confusing to me, used terms from the malaysian version of PW/outdated terms which youd have to have played MY to know, and was fairly misleading. So I thought to myself, Ill write down what experiences I have learned as a caster to aid my fellow noob
. Here should be some valuable info thatll lead you to be a great veno.
Table of contents
1. Why make a veno?
2. Skills
3. Stats
4. Pets
-PVE
-PVP
5. Roles As a Venomancer
-Solo
-Party lead
+Important boss notes (More Bosses added!)
-Party support
6. Closing statements
-Appendix
-Luring
-Pet leveling
-Rebirth Gamma (70-85)[Removed Temporarily]
Sage/Demon Skill Section [NEW]
More to come!
Quick term guide- Pdef (Physical Defense) Mdef (Magic defense) Aggro (Aggresion, or attention of a monsters attacks) Pull (Lure monsters to you) FB (instance dungeon) TT (Twilight Temple 60+ instance dungeon)
1. Why make a Veno?
1. Makes more money than any other class
2. One of the fastest soloing classes/builds
3. Great support for allies in party
4. Only class that can solo Twilight Temple instance dungeon (with hercules pet)
5. Only class currently that can pull/lure ->
(note this has changed since the addition of genies, but we are the only ones who can do it on certain bosses/mobs)
2. Skills
Staple Skills-
I Venomous Scarab (Get to level 10)
Range: 25.5 meters
Mana: 68.8
Channel: 1.5 seconds
Cast: 1.0 seconds
Cooldown: 1.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Spiritual Initiate
Throw a virulent parasite at the enemy. Deals Wood damage equal to base magic damage plus 100% of weapon damage plus 966.0.
II Ironwood Scarab (level 10)
Range: 25.6 meters
Mana: 106.9
Channel: 1.5 seconds
Cast: 0.8 seconds
Cooldown: 8.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Spiritual Adept
Throw a splinted bug at the enemy inflicting Wood damage equal to base magic damage plus 300% of weapon damage plus 1327.7. Reduces enemy's physical defense by 30% for 10 seconds.
Requires 25 Chi.
III Lucky Scarab (Level 10)
Range: 25.5 meters
Mana: 275.8
Channel: 1.5 seconds
Cast: 0.8 seconds
Cooldown: 12.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Master of Coalescence[/color]
Sling-shot a sharp stone covered with viral plauges at the enemy, inflicting Wood damage equal to base magic damage plus 100% of weapon damage plus 3416.9. Has a 95% chance to stun target for 2.0 seconds.
IV Noxious Gas (Level 10)
Range: 25.5 meters
Mana: 202.5
Channel: 2.5 seconds
Cast: 0.8 seconds
Cooldown: 6.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Aware of Discord
A large disease ridden toxic parasite attacks the target causing it and all enemies 9.0 meters around it to suffer Wood damage equal to base magic damage plus 200% of weapon damage plus 1501.4. Enemies will also suffer 1501.4 Wood damage over 9 seconds.
V Parasitic Nova (The other guide calls this useless, but its IMPORTANT for Rebirth orders)
Range: 25.5 meters
Mana: 464.4
Channel: 3.0 seconds
Cast: 1.2 seconds
Cooldown: 30.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Transcendant
Summon a toxic parasite array to attack the target and all enemies in a 12.0 meter radius around the target. Inflicts Wood damage equal to base magic damage plus 300% of weapon damage plus 4564.9. Has a 67% chance to make them chaotic for 8.0 seconds, in which they are unable to move or attack.
Requires 2 Spark.
Important Support Moves-
I Metabolic Boost (level 10)
Range: 25.5 m
Channel: 2.0 seconds
Cast: 1.0 seconds
Cooldown: 300.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Aware of Principle
Recovers 50% of maximum HP.
II Natures Grace (Level 10)
Range: 25.5 mChannel: 2.0 seconds
Cast: 1.0 seconds
Cooldown: 300.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Aware of Harmony
Recovers 50% of maximum MP.
III Bramble Guard
(Only useful for your party tank, just get as the prereq)
Range: 25.5 meters
Mana: 329.4
Channel: 1.0 seconds
Cast: 1.0 seconds
Cooldown: 1.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Spiritual Adept
Cast a bramble shield of protection on a friendly target. Returns 60% of melee damage to attackers. Lasts 10 minutes.
IV Bramble Hood (Level 1)
Mana: 360
Channel: 1.0 seconds
Cast: 1.0 seconds
Cooldown: 30.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Transcendant
Create an array of magical bramble to return 200% of melee damage and reduce damage taken by 75%. Lasts 15 seconds.
V Wood Mastery
Passive Skill
Requisite Cultivation: Aware of Harmony
Increases Wood magic damage by 20%.
VI Summer Sprint
Mana: 300
Channel: Instant
Cooldown: 60.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Aware of Harmony
Accompanied by flowers, character's movement speed increases by 35% for 5 minutes.
VII Lending Hand
Range: 20 m
Channel: 2.0 seconds
Cast: 1.0 seconds
Cooldown: 60 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Aware of Discord
Transfer one Spark to target.
Fox Skill Moves I consider Important-
I Amplify Dmg
Range: 10 meters
Mana: 120
Channel: 1.5 seconds
Cast: 1.2 seconds
Cooldown: 30 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Aware of Principle
Curse the target, making it take 20% more damage for 20.0 seconds.
At any time an enemy may only be affected by one curse.
II Purge
Range: 10 meters
Mana: 200
Channel: 1.5 seconds
Cast: 1.2 seconds
Cooldown: 30.0 seconds
Weapon: Unarmed, Magic Instruments
Requisite Cultivation: Spiritual Adept
Remove all positive effects on the target.
NOTE: There are some skills not mentioned here, AKA Frost/Blazing scarab, level 79, level 100 skills, and most of the fox tree, most of those are either A.) Useless, or B.) not something you have to worry about for a -very- long time and arent really a major concern to a novice.
3. Stats
There a number of acceptable builds statwise for a caster, more specifically the full magic, and vit arcane.
For full mag you will have: Higher Matk, MP, Very good damage, faster MP regen
9 Mag 1 Str every 2 levels (Basically on numbers ending with even; 5 mag, odd; 4 mag 1 str)
For Vit mag you will have: way higher hp, survivability, slightly lower matk/mp regen, more pdef
for this you can go 6 mag 3 vit 1 str, or 7 mag 2 vit 1 str every 2 if you like uniform numbers...
or you can cap magic at requirements for the next gear, and just dump into vit and have an ass ton of HP
my recommendation: have atleast a minimum of 100 vit with bonuses, i love the extra HP, and not dying like a flimsy wet noodle.
Ultimate goal:
54 STR for robes/weapons
297 magic for weapons
These are for level 99/back in time gear.
Add more or less as you see fit.
4. Pets
Extremely Important section!!!!
PVE Pets:
The ultimate goal to attain for is the Hercules Legendary Pet. With the bragging rights of highest base hp (Phoenix has more buffed), Defense, Magic Defense, and the ability to reflect damage, one might call him the ultimate tank. For those who cannot afford him, there are plenty of alternatives, up to you to decide based off your playing style. In order to change their skills, visit Miss Zooligist in south east Archosaur. FleshReam, and Bash are always going to be your choices for holding aggresion.
Link for checking pets stats by 90
PVE's Best Choices:
Hercules:
i15.photobucket.com/albums/a3...e99/bjnklm.jpgCyrstalline Magmite (Second Best by far):
i15.photobucket.com/albums/a3...e99/fgtyhu.jpgShaodu Cub:
i15.photobucket.com/albums/a3...ythe99/nmn.jpgFor Pulling Purposes:
Kowlin:
i15.photobucket.com/albums/a3...the99/bvnm.jpgElderGoth Marksmen:
i15.photobucket.com/albums/a3...he99/dsrty.jpgPVPs Best Pets-
The godliest of pets stat wise is the Legendary Phoenix, but there are plenty of good subs for him if youre not rich yet.
Petite Sawfly:
i15.photobucket.com/albums/a3...the99/dfgh.jpgVericose Scorpion:
i15.photobucket.com/albums/a3...e99/bjnklk.jpgKowlin again:
i15.photobucket.com/albums/a3...the99/bvnm.jpg5. Roles as a venomancer
I. Solo
Soloing, you'll mostly be the back up gunner/support for your pet. You'll mostly do this when looking to make some money or level up after quests are done. Your aim is to kill the mob as fast as possible, yet not steal aggro and get smashed.
From experience, Ive learened there is a pretty monotonous way to drag a monster to a quick demise.
Ironwood -> Venomous -> Venomous -> Heal pet -> repeat
Its what youll do most levels until you learn lucky scarab/noxious gas which are very good for escaping aggression, killing groups, and filling chi. (Whereas I now Iron->Noxious->venomous-> heal.) Blazing can foot the bill as a chi builder for openers, but its damage requires 30s to be fully taken advantage of.. poor choice of a mob dmg skill.
The best places to solo are usually where your quests take you, unless its a crappy spot like swamp of the wraiths among other places that have tons of wood/metal mobs and can unsummon pets.
Heres a good reference guide on where to expirement for your leveling needs:
Map -
img.photobucket.com/albums/v3...ts/rtgergr.jpgII. Party Lead
This will be for alot of FBs (Instance dungeon every x9 level with exception of 51 and 70.) and in Twilight Temple where venos can easily solo them for the party.
FB- For these, you'll want to bring along one of the aforementioned high pdef PVE pets, and a quick puller. Your job is strictly tanking mobs, and luring them away from large groups via pet attack->unsummon-resummon-> catch aggression. On bosses, if you have a pet with high enough defense, you'll be keeping the boss debuffed with Ironwood scarab (-30% armor defense) and amplify damage in fox form(+20% damage recieved from players curse)
Some bosses are strictly magic users from a range, and there you can take a tanking role as well, provide you have decent gear providing good magic defense.
TT-Nearly the same roles as mentioned above (except for the tanking magic LOL)
Important boss notes-
Linus the Woeful, Brigand Transient FB79
Lure these guys off their altar to avoid fighting the stupid zombies.
Theyre hiding on an altar with 3 'ruinous fungal beasts,' genie lure, or classic pull to get them to second pic's safety spot:
1.
i15.photobucket.com/albums/a3...2818-07-42.jpg2.
i15.photobucket.com/albums/a3...2818-08-35.jpg--------------------------------------------------
Vipenalt TT 1-1,2,3
Needs to be Centered in room to avoid her KISS OF DEATH move @ 50% hp
Pull spothttp://i15.photobucket.com/albums/a3...2819-45-32.jpg
Kiss of Death (DONT MOVE WHEN THIS HAPPENS)-
i15.photobucket.com/albums/a3...2821-52-32.jpg--------------------------------------------------
Dimentora TT 1-2/3
Needs to be taken to the corner as well to avoid the big fatties in the pics. Requires bramble hood to avoid death.
Pulling Safety Zone-http://i15.photobucket.com/albums/a3...2521-42-26.jpg
---------------------------------------------------
SilverFrost Secret Passage (Wraith Ploy quest)
He needs to be taken to a corner to avoid Dismal Shade and other spawns in the room.
i15.photobucket.com/albums/a3...0322-42-14.jpg---------------------------------------------------
Soulripper TT2-2 squad
He'll need to be pulled to a corner of the room to avoid catching aggro from all the guards in this room
i15.photobucket.com/albums/a3...2819-49-38.jpg---------------------------------------------------
Cenequus Polearm/Damned Guarnob FB70
Need to be pulled from theeir figure 8 patrol to lake room to avoid Deadmarsh Generals
i15.photobucket.com/albums/a3...the99/a142.jpg----------------------------------------------------
There may be others that require important attention, but Ill get to them later.
III.Party Support
This is where youre in a party and a barb or BM is tanking via cleric heals. Your job here is to keep that boss debuffed.
-Support pet
*Howl- Lowers Mdef by a %
*Threaten- Lowers Attack by a %
*Pierce- Lowers Pdef by a %
*Shriek- Cancels enemy channeling
Your skills-
Amplify damage- Increases damage recieved by 20% for 20 seconds
Ironwood Scarab- Lowers Physical Defense by 30%
Purge- Removes buffs from monsters
Lending hand- If you have spare sparks, give em to your cleric and or barb for bubble/aggro skills to avoid trouble.
Some of these skills may be rolled into lead as well, but are typically done when the barb has the baddies aggro.
-Appendix!
-Pulling Tutorial Video:
www.youtube.com/watch?v=CHBps5uxg_s-Pet leveling: Room 4
You know youre there when it loks liek dis:
img207.imageshack.us/img207/9103/magmy.pngFor leveling land pets, there is a quick trick to catch them up in levels should you have to tame a new one. (Example: Herc, Shaodu Cubs etc) Inside the cube of fate, there is a room called Mice Bashing. Inside, are mobs that are level 150 that are fairly weak and die in 1 blow landing your pet 15 exp a kill.
In order to get in, you first find any Khatru Pup located in each of the major cities
-Lost City: West of the elder when you are facing him. Southeast of the central teleporter.
-Etherblade: East of the teleporter found south of the elder
-Plume: East of the Elder
-Archo: One in each district of town
-1k Streams: North patch of land on the area surrounding the castle
Youll need 1 mirage celestone to make a dice ticket (2 dice = 1 mirage.) Youll also need a duty badge which is free from said pup. Inside, talk to the Room 1 teleporter, trade the badge for a puzzle cube, start the quest and hope for a Rolled Dice: 3 item. From there, just rape monsters until you get desired pet level
-Sage/Demon Skills
continued in next post
So in any case hopefully someone finds this useful. Good luck making your veno.
legal note-If you wish to use this guide on any site other than this, PM me and ask permission, include credit where credit belongs. If its posted on any site other than here, and anyone sees it, please lets me know. Theres been alot of guide theft lately, and Id hate to have to make a big deal out of it
. Thanks.