Post by Nero on Feb 12, 2010 2:08:44 GMT -8
From a guide. But my short guide.
Espers are geniusly made, they can have skills, hold pots and even make you fight while doing something else!
(Also bloodsmelting makes esper very strong!)
Esper guide
1st: the esper
This is your esper keybar(Old, new is totally different, but look alike)
First of all, the top skill bar is where you stick your character skills, things like heavy blow, etc. The second bar is where your esper skills are and where you put items that heal you when you need it.
1 Is your HP recovery items. You can use the beginner dew that you get here.
2 Is your SP recovery items. I recommend sticking something here unless you want to auto swing kill stuff.
3 Is your Espers energy recovery items.
2: Configuring
In order to get to these options, you must click the open palm hand on the right of your Esper character skills, as seen here:
So now the options:
I'm splitting this in sections to explain each section at a time.
Section 1: The esper will automatically recover your hp or sp once it falls under the specified percent. If you have recovery items that will heal your HP to the max from say 30%, you should set it to 30% to get the best use out of those items. The same for SP items.
Section 2: Sick of your Esper filling up your inventory with 2 copper yarns or other crafting materials with near to nothing? Well there's a solution. You can check the Only Defined box and on the right you can type in item names and click the -> looking arrow near the box, the Esper will only take items defined here, making it so that you can fill your inventory with the good stuff. Sure you might just miss out on a rare, but whos to say your Esper will even pick it up with your inventory full of talismans?
Section 3: Using skills. Take note, I'm writing this pre 30 and my main skill is Heavy Blow. Simply put, the lower the number next to the skill, the more often the Esper will use that skill. So if you want to conserve spirit, you can make your Esper skill have a value of 100,000 like I did, and put your heavy blow to 1. This way your Esper will only run around one hitting mobs using heavy blow (considering your character can one hit them) making it very spirit friendly and fast. I'm sure after level 30 and heavy blow becomes nearly useless you'd have to configure this much more advanced based on your skills, but until that time comes, grind it up!
Well there you go, small but explanatory. I hope this helped you set up your esper and helped you understand them a bit more.
Thats the guide, helped me tons in lvl1-20
Espers are geniusly made, they can have skills, hold pots and even make you fight while doing something else!
(Also bloodsmelting makes esper very strong!)
Esper guide
1st: the esper
This is your esper keybar(Old, new is totally different, but look alike)
First of all, the top skill bar is where you stick your character skills, things like heavy blow, etc. The second bar is where your esper skills are and where you put items that heal you when you need it.
1 Is your HP recovery items. You can use the beginner dew that you get here.
2 Is your SP recovery items. I recommend sticking something here unless you want to auto swing kill stuff.
3 Is your Espers energy recovery items.
2: Configuring
In order to get to these options, you must click the open palm hand on the right of your Esper character skills, as seen here:
So now the options:
I'm splitting this in sections to explain each section at a time.
Section 1: The esper will automatically recover your hp or sp once it falls under the specified percent. If you have recovery items that will heal your HP to the max from say 30%, you should set it to 30% to get the best use out of those items. The same for SP items.
Section 2: Sick of your Esper filling up your inventory with 2 copper yarns or other crafting materials with near to nothing? Well there's a solution. You can check the Only Defined box and on the right you can type in item names and click the -> looking arrow near the box, the Esper will only take items defined here, making it so that you can fill your inventory with the good stuff. Sure you might just miss out on a rare, but whos to say your Esper will even pick it up with your inventory full of talismans?
Section 3: Using skills. Take note, I'm writing this pre 30 and my main skill is Heavy Blow. Simply put, the lower the number next to the skill, the more often the Esper will use that skill. So if you want to conserve spirit, you can make your Esper skill have a value of 100,000 like I did, and put your heavy blow to 1. This way your Esper will only run around one hitting mobs using heavy blow (considering your character can one hit them) making it very spirit friendly and fast. I'm sure after level 30 and heavy blow becomes nearly useless you'd have to configure this much more advanced based on your skills, but until that time comes, grind it up!
Well there you go, small but explanatory. I hope this helped you set up your esper and helped you understand them a bit more.
Thats the guide, helped me tons in lvl1-20